![solidworks composer animation solidworks composer animation](https://i.ytimg.com/vi/lda2viVQn8g/maxresdefault.jpg)
Opacity=255 (opaque) at the current time.Move this key to change the fade-in duration. Opacity=0 (transparent) 10 frames before the current time.Opacity=0 (transparent) immediately following the previous.It is recommended that you do not use this mode until you become proficient.Ĭreates keys for a progressive appearance of the selected actors: Records Digger properties at the current time.Īuto-Keys is selected.) Creates Digger keys automatically at the current time when you change Digger properties.ĭigger Auto-Keys Mode can result in more Digger keys than you intended. It is recommended that you do not use this mode until you become proficient. Camera keys record the orientation and zoom scale of the model.Īuto-Keys is selected.) Creates camera keys automatically at the current time when you change the viewport camera orientation (rotate, zoom, or pan).Ĭamera Auto-Keys Mode can result in more camera keys than you intended. Records the current camera and target positions at the current time. Records the locations of the selected actors at the current time.
![solidworks composer animation solidworks composer animation](https://cad2m.nl/wp-content/uploads/2021/04/SOLIDWORKS-Composer-CAD2M-1920x1080-3-1024x576.jpg)
Set Keys does not create keys for properties with dependencies but Keys for unanimatable properties are always created at time=0, regardless of the current timebar location, and apply to the entire animation. Text property) are also unanimatable but are not marked with Properties dependent on other properties (for example, the annotation
![solidworks composer animation solidworks composer animation](https://i.pinimg.com/736x/c3/17/4e/c3174eb9933aa51876142249b73e7d59--composers-animation.jpg)
We'll then change the appearance or location of those actors as required, and finally we'll set the keys to record that new final appearance or location, and it's also important to note here that if auto keys is turned on this last step is done automatically for us. Next we'll move the time bar to the end time we're looking for. The first step is to move the time bar to the start time required, then we're going to set the keys as required to record our initial appearance or location. The most common procedure for generating an animation is a five step procedure. So now let's see how we can generate an animation like this from scratch.